![]() If you’re not ok with spending $3 on a very short interactive film, then simply don’t. Overall, I enjoyed it, but make sure you understand what you’re buying. It is longer than Plug & Play, though there’s some repetition. On one, you may need to push everyone into a hole, on another you need to get all the people clapping, and on another you need to swim upstream against the crowd. It’s more of an interactive short film than a game, but each vignette requires input. While the exact interpretation is up to each player, there’s clearly something here about crowds and conforming to them or breaking away from them. I did notice some similarities, though KIDS is not quite as weird as it’s predecessor. I actually had never played Plug & Play before, but I enjoyed KIDS enough to buy it and play through it. It’s by the same developer as Plug & Play and, as the App Store description says, it only takes about 15 – 30 minutes to complete. I’d been on the lookout for KIDS ever since it was announced, as I loved the weirdness of it. Anyway, like I said, lots of games to cover. I love good bad shows that Netflix seems to specialize in. I spent much of my long weekend binging the new Netflix show What/If and I don’t regret it one bit. ![]() I made a list here, so make sure you check to see if anything strikes your fancy. Also, Memorial Day was yesterday and, because of it, many games went on sale and still are. #Despotism 3k gameplay fullThis time, I don’t have any full reviews written, but I still tried out a lot of games, so there’s plenty to cover. Send your humans on expeditions around a procedurally generated map and earn resources without any limits.Hi everyone, and welcome back to My Week Unwrapped, where I discuss all the games I’ve been playing over the last seven days. In the second campaign besides resource management you get a totally new "raid" mechanic. A correct choice may provide some bonus, an incorrect one - well, you'll see! Many of the modifiers that you get due to the random events change the game's look significantly. Besides that, a random event happens after every five feedings in the form of a text quest. The foremost roguelike element is that you can't save the game - you have to start from scratch every time. You need to plan your strategy and tactics in advance and track all your humans so that they don't die of exhaustion. ![]() Puny humans are to produce energy for us (which is leaking constantly), they also have to reproduce and feed themselves. They rest in one of the facilities and work in all the others. It only takes a couple minutes to figure out the game’s mechanics, but using them optimally is no small feat!Ĭore gameplay consists of transporting puny humans between various facilities using mechanical claws. ![]() And every failure is fatal - you’ll have to start over!Ĥ) Easy to learn, hard to master. Think fast, to the point, and abandon pity!ģ) Rogue-lite (Almost roguelike) Every walkthrough is unique due to randomly generated events. Immerse yourself in the life of a merciless tyrant!!Ģ) Resource management on steroids. Slaughter has never been so fun!ġ) Humor as dark as your ex’s heart. In other words, this is a indie resource management sim with rogue-lite elements, dramatic plot, and an abundance of pop culture references. Exploit puny humans to extract power and build your own empire! You’ll have to keep track of them to make sure they don’t succumb to exhaustion and hunger… although the weakest ones can always be thrown to the Bioreactor. ![]() Humanity is enslaved by an AI… which is awesome, because we’re on the right side of the conflict. ![]()
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